Tracking development of pjsip, the Open Source SIP, media, and NAT traversal stack/SDK/library for Android, iOS, Windows, Linux, MacOS, RTOS, embedded, and pretty much anything, any device.
Also check PJSIP Documentation site.
Main focus of this release is: WebRTC updates with AEC3 & AGC2 Support Oboe for Android Please see the Release Notes page for more info and grab the source code from the…
Main focus of this release is: Trickle ICE iOS native SSL Android native codecs AMR-NB AMR-WB H264 VP8 VP9 iOS Swift and Android Kotlin sample apps. Please see the Release Notes page…
Main focus of this release is: WebRTC interop for video: RTCP-FB PLI VP8 and VP9 video codec Audio Enhancements Voice Processing IO for MacOS Timer refactoring Please see the Release…
PJSIP version 2.8 is just released with the main focus on supporting WebRTC interopability – RTP/SAVPF – SSRC and supporting OPUS param on the fly which will enable receiving Opus packets with various…
PJSIP version 2.7 is just released with the main focus on supporting DTLS for SRTP keying, iOS and Mac H.264 native VideoToolbox codec, as well as NAT64 support. As usual the release also includes several…
PJSIP version 2.6 is just released with the main focus on supporting Universal Windows Platform and Windows Phone 8.x. As usual the release also includes several enhancements and bug fixes, e.g: adding AES-GCM SRTP…
PJSIP version 2.5.5 is released with the main focus on: IPv6 support in PJNATH IPv6 support in PJLIB-UTIL DNS SRV and DNS AAAA resolution IPv6 support for hostname resolution in…
PJSIP version 2.5 is released with main focus on Opus codec and WebRTC AEC integrations. The PJSIP bundled libsrtp package has also been upgraded to version 1.5.4 which brings a higher level of media security via AES-256…
PJSIP version 2.4 is released with main focus on video on Android, which includes a capture device using android.hardware.Camera and a renderer using OpenGL ES 2. We also updated the support for…
PJSIP version 2.3 is released with main focus on video on iOS, which includes native capture using AVFoundation, native preview, and a choice between two renderer backends: OpenGL ES 2…
Here is where we talk about pjsip development in general, and maybe other stuff as well. For the project itself, please go to the main pjsip project website. or pjsip documentation.
PJSIP is backed by Teluu, which provides professional support, additional licensing options, and a network of qualified consultants.