PJSIP version 2.6 is just released with the main focus on supporting Universal Windows Platform and Windows Phone 8.x.
Tags: IPv6, OpenH264, OpenSSL, SRTP, UWP
PJSIP version 2.5.5 is released with the main focus on:
- IPv6 support in PJNATH
- IPv6 support in PJLIB-UTIL DNS SRV and DNS AAAA resolution
- IPv6 support for hostname resolution in PJSIP and PJSUA-LIB
Tags: aec, Opus, SRTP, WebRTC
PJSIP version 2.5 is released with main focus on Opus codec and WebRTC AEC integrations. The PJSIP bundled libsrtp package has also been upgraded to version 1.5.4 which brings a higher level of media security via AES-256 crypto suites.
Tags: aec, echo cancellation
Echo, unless you’re in a karaoke pub, is very annoying.
Over the years we have added support for various echo suppression and cancellation algorithm and libraries, like Speex and bdIMAD.
WebRTC, besides being a communications protocol on its own right, contains a powerful media component which in turn contains, among other things, acoustic echo cancellation algorithm implementation.
Try pjsip using WebRTC AEC on the development code by following the usage notes.
Eventually this will form part of 2.5 release (before you ask, no, we don’t have a definite timeframe for it).
Originally posted on http://blog.pjsip.org
Tags: Android, iOS, video
Tags: Android, video
PJSIP version 2.4 is released with main focus on video on Android, which includes a capture device using android.hardware.Camera and a renderer using OpenGL ES 2. We also updated the support for version 2.0.0 of bdIMAD, a multi-platform Speech Quality Enhancement solution including full-duplex Acoustic Echo Canceller and Speech Processor for applications based on PJSIP.
As usual, the release also includes several enhancements and bug fixes, chief among these are stability improvement of iOS video. Please see the Release Notes page for more info and grab the source code from the Download page.
Tags: iOS, OpenH264, video
PJSIP version 2.3 is released with main focus on video on iOS, which includes native capture using AVFoundation, native preview, and a choice between two renderer backends: OpenGL ES 2 or UIView. We also add support for OpenH264 and Libyuv as alternative to FFmpeg/Libav in providing H.264 video codec and image converter functionalities.