Just yesterday I finished back porting the Symbian branch to the trunk, and I think it’s good to go.
It’s been a roller-coaster way, supporting Symbian. It’s not the most developer friendly OS to port your programs to (see Readers Write about Symbian, OS X, and the iPhone), but we knew that, and I felt that this should make a good challenge for PJLIB, to see if it lives to its extreme portability claim. So we first started the port on May 2006, created a Symbian branch based on 0.5.5.6, and estimated that the work will need couple of months work. It wasn’t long before we realized we needed more time, and we revised the target to September 2006. But we still missed the target anyway.
Only about two months later, on Nov 2006, where we really had all of the libraries ported (only sound device is missing). But by this time, this branch was lagging waay behind the trunk, so it will take significant efforts (and commitments) to bring the port into the trunk.
But finally we had gathered enough “motivations” to do this, few days back, and it’s here.
Symbian target is officially supported in the trunk. All libraries have been ported. All seems to be running fine. No more panics. No memory leaks. All is good to go. Sound device is still missing, unfortunately.
So what do we have for the Symbian port again? For those new to PJSIP projects, here’s all of them:
- pjlib, our platform abstraction hero.
- pjlib-util, an auxiliary library containing parts needed by upper layer libraries (things like text scanning, XML, DNS SRV resolution, and various encryption algorithm),
- pjnath, a NAT helper library containing the latest STUN, TURN, and ICE,
- pjmedia, the media stack,
- pjsip, pjsip-ua, pjsip-simple, libraries containing the bunch of SIP features,
- pjsua-lib, a library combining SIP, media, and DNS SRV/STUN/ICE into high level API, and
- symbian_ua, a simple console based SIP user agent for Symbian, based on pjsua-lib.
Some screenshot? Sure:
Screenshot of symbian_ua on S60 Emulator
It’s been fun programming on Symbian. Learning curve has been steep. The tools are not perfect. But now I think I’m relatively more comfortable with it, and it becomes just another target for coding.
Have fun yourself!